Keep 'Em Down

Now that we've seen a couple heroes and their strengths, let's take a look at some allies who can turn the tables on your opponents.


Lhurg Venomblade has a very obvious strength. His ability to knock out any exhausted opposing ally means that, with him on the table, your opponent has to be very careful about when they propose combat or even use the activated abilities of some of their own allies. However, on his own, Lhurg won't be able to do much damage before he gets taken out. Granted, it would take two opposing allies to kill him off after he's able to use his ability, but with only two health, it doesn't take a very heavy hitter to put Lhurg in the graveyard. More often than not, Lhurg will probably be marked for death before he's even been on the table a full turn. That said, let's look at a few tricks that not only improve his longevity, but also help him to reach his full potential.

  

Galahandra is Lhurg's best friend when it comes to wreaking havoc. Once both of them are out on the field, you can choose any opposing ally to eliminate every turn at a cost of one resource. Also, it's important to realize that Galahandra can come out a turn or two before Lhurg and exhaust one of the opposing allies before her poisonous friend comes into play, helping keep the dwarf alive long enough to use his power. Exhaustion works very similarly to Galahandra, but has the drawback of only working once before it's discarded. For class-specific decks, you might consider
Bash, Entangling Roots, Hammer of Justice, Crippling Poison, Gouge, Waylay, or Charge as other methods to exhaust the opposition.

  

Lhurg should also employ some protection, just in case the opposition has a vast army in play. Donna Calister is ideal as a protector, as she can protect against each attack until she dies, unfortunately she doesn't deal much damage in return, but her seven health means she should manage to cover at least three attacks for Lhurg. Meanwhile, Tristan Rapidstrike's real strength only shows when you have the resources ready to drop him at the crucial moment for his protection. However, even protector's can die eventually... but we'll worry about that issue next time.

1 comment:

Flicx said...

I think Lhurg is one of the scariest Alliance Allies available at the moment. After reading your article and looking at the cards, i think you could make a really powerful Timmo Shadestep using Gouge, Waylay, Crippling Poison & Galahandra along with some protectors. I would use Parvinks for cheap protection and card draw.

Leeroy Jenkins would work well with this deck, as you have lots of ways to remove/exhaust protectors and set up a free run at the opposing Hero.

Another good article with some good ideas :)